
This became clear to me while trying to explain the governing principles behind the BAM philosophy:
1) A plan is the antithesis of adventure. A plan presupposes you know what to expect, and should be avoided. The best experiences in one's life are often built upon the ashes of well-laid plans.
2) A map is a crutch. Unless you are late for something important, keep those demons under control. The most boring distance between two points is a line drawn by someone else.
In both cases, the introduction of a secret map (e.g. treasure map) trumps all rules. But beware, not everyone can stomach the thought of operating without a net. This is a perfectly acceptable and commendable position, and you should take steps to avoid scaring these people. They will not, however, be receiving a super-secret nom de guerre. What say you, Skip? Have I done right by these principles?
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